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Re://Adventures Reroll Method: How to Reroll and When to Keep

A source-reported walkthrough of the Re://Adventures reroll: start a spin at the NPC, earn tokens in infinite mode, and judge keep-or-reroll results.

Quick answer

To reroll, go to the specific NPC and interact to spin. The spin itself is the reroll action, and the game does not display the chance for the outcome.

  • The main free route to spins is infinite mode: 15 waves earns one token, which you spend on a spin.
  • Rerolling is described as an end-game step, after story mode is cleared to unlock all slots and characters are evolved.

Earning reroll tokens through infinite mode

The main free method described is running infinite mode for 15 waves to earn one token, which can then be spent on a spin. A creator estimates this takes roughly three minutes per token. Quests, shiny-and-transfer, and the infinite castle are named as alternative ways to obtain reroll currency.

Treat the three-minutes-per-token figure as a creator approximation rather than a measured or official value.

Where rerolling fits in the progression flow

A progression-focused creator places rerolling after the early game. Once story mode is cleared to unlock all slots, characters are evolved, and area challenges are used for stars, the player reaches the end-game stage and should then grind infinite mode to get tokens for the NPC.

The stated approach is to keep spinning until the desired result appears, with gems or euros named as a likely target. That is creator preference, not an objective rule, and the exact outcome you want depends on your own roster.

Rerolling on a character's traits and potentials

Rerolling can also be applied to a specific unit's traits or potentials. Creators select a unit, open the reroll or reroll-potential interface, and spend accumulated rerolls on that unit.

A filter is used to skip unwanted traits while rolling, and one creator notes that double-clicking is needed to skip a trait during the roll. Creators describe running large batches of rerolls, such as over a hundred, and filtering only for strong outcomes such as golden or unique.

Creators differ on whether to auto-reroll or click manually: one says they will not auto-reroll and will click gradually, while another describes running through all 100 rerolls with a filter. Both approaches are shown in practice, so pick whichever suits how closely you want to watch each result.

Observed reroll outcomes and keep-or-reroll behavior

Creators describe and react to outcomes including reaper, celestial, divine, golden, and unique. In one session the creator skips past common results, keeps rolling after landing a divine because only one trait was held, and treats unique as the target, noting a unique result at a stated 0.1% rate. The same creator treats a unique roll on a specific unit as a keep, and applies a divine to a unit they plan to use.

This is creator behavior and preference rather than an objective decision rule. The practical takeaway is that a high-tier result on a unit you actually use is usually treated as a keep, while a strong trait on a unit you do not plan to field is often rolled again.

One creator, playing an unofficial relaunch of Anime Adventures, reports shop prices of 10 trait rerolls for 1,000 Robux and 50 rerolls for 4,500 Robux, states there is no pity, and cites a 0.2% chance for the vine and a 0.1% unique rate. The same creator notes that a mythic still costs five, and questions whether free reroll codes exist.

These figures come from a third-party relaunch video and should be treated as reported, not verified for the current game. No official, current in-game cost table, pity confirmation, or odds list is available, so check the shop and reroll interface in your own version before spending.

Common reroll mistakes to avoid

  • Assuming the spin screen shows your odds. It does not display the chance for the outcome.
  • Mixing up the two reroll surfaces. Free token spins at the NPC and paid trait rerolls are different systems with different costs.
  • Trusting reported bundle prices or odds as current. They come from an unofficial relaunch and may not match the game you are playing.
  • Rolling on units you will not use. Creator behavior favors keeping strong results on units already in your plans.
  • Forgetting the filter. Skipping unwanted traits speeds up large batches, but remember the skip requires a double-click.
  • Rerolling before you are ready. The described flow places rerolling after story mode is cleared, characters are evolved, and area challenges are done.

Reroll requirements, costs, limits, eligible outcomes, and interface steps should be rechecked after each game update.